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Verified in public version 1.3

Import From Photos, Files, Camera and Audio

Choose the source that matches the job, keep original files organised and confirm each clip before building the timeline.

A reliable project begins with knowing which file is original, which one is approved and where the finished export will be saved.

Media import

Photos

9:16 · 1080×1920

Files

HEVC · 30 fps

Camera

60 fps · live

Audio

WAV · 48 kHz

Library · 4 items · local

Import From Photos, Files, Camera and Audio

Photos

Select recorded video or images already stored in the system photo library.

Files

Bring in media from the Files workflow when projects and client assets are organised in folders.

Camera and Audio

Capture or add material through the input categories named by the public product listing.

Examples

Where this feature pays off

Phone-shot project

Select the approved takes from Photos and keep rejected versions outside the timeline.

Client asset folder

Import a named video, logo or audio source from Files without relying on camera-roll order.

Voice-led edit

Add the narration source first, then arrange visual clips around the spoken structure.

In FreeCut 1.3

How to use it

Organise01

Name the source files

Use clear filenames or albums before importing a large group of similar takes.

Import02

Choose the correct source

Open Photos, Files, Camera or Audio according to where the media lives.

Review03

Confirm each item

Check orientation, beginning, ending and sound before arranging the timeline.

Save04

Plan the export destination

Decide whether the final file belongs in Photos or Files before rendering.

Creator tips

Keep originals untouched

Retain the source media until the project and at least one verified export are complete.

Use a simple naming rule

Scene, take and date are more useful than a folder of nearly identical default filenames.

Common mistakes

  • Importing every take and deciding later, which makes the timeline harder to audit.
  • Deleting the original after seeing only an editor preview.
  • Mixing approved and draft client assets without clear names.

What is verified

The public version 1.3 description explicitly lists Photos, Files, Camera and Audio as media sources. It also describes local media handling during the editing workflow.

A small intake checklist

Confirm permission to use the media, inspect the selected take, preserve the original and record where the finished export should be delivered.

Product evidence

Reviewed against FreeCut 1.3

Editorially reviewed on 2026-07-20. Future work is not treated as available until the public App Store confirms it.

Related

FAQ

FAQ

Which import sources are publicly documented?+

Photos, Files, Camera and Audio are named for FreeCut 1.3.

Does importing prove every format is supported?+

No. Container and codec compatibility should be tested with the actual source file before committing to a project.

Import From Photos, Files, Camera and Audio — in FreeCut 1.3.

Publicly documented in the App Store for the current version.